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Fun with Sorcerers Weaves...

Posted: Wed Sep 27, 2006 6:09 pm
by michaelsuave
Ok, so we have spent a lot of time figuring out different variations on the themes of Jason's technology in Subjugation, so I thought about starting a thread to mix and match Tarrin's weaves or magics to come up with different effects. I mean, he has druid magic, sorcery, and wizerd magic, there has to be tons of combinations of spells within the sub catagories let alone mixing and matching them. So what ideas do people have?

How about rather then having lava leap from the ground, frost spears? We know that Tarrin can bring people back from the near dead, how about animating corpses or creating animated items... I mean, I don't know which weaves or spells you would suggest using, but they are possiblities or variations on the theme. Think about it. :wink:
~Michael 8)

Re: Fun with Sorcerers Weaves...

Posted: Wed Sep 27, 2006 6:39 pm
by Lochar
Animating corpses is Necromancy wizard or evil cleric domain.

What would really be fun though, is if Tarrin absorbed all the wizarding magic in the area, like they used in the Tower against the demons, and used that to power a single high level wizard spell. 80d6 fireball anyone?

That's why Sennadar is restricted to one type of magic a mortal. Combining the abilities of a Weavespinner with ANY other form of magic is usually enough to level a small town. Make it a Sui'kun Weavespinner, and well, Tarrin said it best. You could rip the weave and seriously fuck magic itself over.

Re: Fun with Sorcerers Weaves...

Posted: Wed Sep 27, 2006 8:13 pm
by Hearly
Lochar wrote:Animating corpses is Necromancy wizard or evil cleric domain.

What would really be fun though, is if Tarrin absorbed all the wizarding magic in the area, like they used in the Tower against the demons, and used that to power a single high level wizard spell. 80d6 fireball anyone?

That's why Sennadar is restricted to one type of magic a mortal. Combining the abilities of a Weavespinner with ANY other form of magic is usually enough to level a small town. Make it a Sui'kun Weavespinner, and well, Tarrin said it best. You could rip the weave and seriously fuck magic itself over.
Um, Didn't Tarrin find that Meteor (sp?) spell when he gained all the spell knowledge? which could wipe out a city easily?

Re: Fun with Sorcerers Weaves...

Posted: Wed Sep 27, 2006 8:32 pm
by Javna
Tarrin knows alot sins most of the knowlage was burned in to his memory(only knowledge abute Sorcerer if I remeber correct). But there have never bin a mortal with the ability to cast Wizard,druid,prist and Sorcerer except Tarrin :twisted: . And when he understand more about the other factions of magic better wouldn't he be capable of creat spells/ideés faster than those that only have one gift. For example the druid telepotation.

Sins he have vast information/knowledge about Sorcerer, to create simular spells in the other fields ???

But then I can only speculate. :wink:

Re: Fun with Sorcerers Weaves...

Posted: Wed Sep 27, 2006 9:00 pm
by Lochar
Hearly wrote:Um, Didn't Tarrin find that Meteor (sp?) spell when he gained all the spell knowledge? which could wipe out a city easily?
Yep, and that was pure Sorcery.

Tarrin can pull magic in it's raw state, before it's considered 'Sorcery' or 'Wizard magic' or whatever. And that magic has been proven to literally be a god's level of power, it's just as a mortal Tarrin can't sustain it for long. But at that level, it doesn't matter how long he can sustain it.

If we're going to play this game, we need to consider non-Mi'shara and non-were for this, otherwise the power spikes mean it's about meaningless.