Locked strands in Shadow Realm Chapt 10
Posted: Sat Apr 08, 2006 8:10 pm
Fel,
In chapter 10 of Shadow Realm the "team" comes across multiple magical and physical barriers. Along the way they encounter locked strands that cannot be used or assesed by Tarrin or the other Weavespinners. Were these used to power the magic that created the reef and magical wind? Or was this used to anchor the Ward? Did the strands return to normal after the Firestaff was found? Did the magically dead area return to normal at that time too? What about the climatic changes if the wind was no longer blowing as hard as it was? There would no longer be a cause for the massive stationary storm that the "team" passed through.
J-Man5
edit - Fixed so that Locar doesn't have to reply to spoiler text. <Grin>
In chapter 10 of Shadow Realm the "team" comes across multiple magical and physical barriers. Along the way they encounter locked strands that cannot be used or assesed by Tarrin or the other Weavespinners. Were these used to power the magic that created the reef and magical wind? Or was this used to anchor the Ward? Did the strands return to normal after the Firestaff was found? Did the magically dead area return to normal at that time too? What about the climatic changes if the wind was no longer blowing as hard as it was? There would no longer be a cause for the massive stationary storm that the "team" passed through.
J-Man5
edit - Fixed so that Locar doesn't have to reply to spoiler text. <Grin>