Nostalgia.
Posted: Thu Jan 10, 2008 2:16 pm
My mother borrowed my old puter last week after hers died, and I was amazed to find some of the stuff I did from 15 years ago on it.
It was a walk through the past to read through the original framework I did from The Fox and the Hawk, so much so that I think I might try to redo it.
So, I think that's what I'm gonna work on here and there when the next semester starts. After all, I won't have to do much backstory work and such on it.
You guys will get to see the original inspiration for Tarrin's appearance and Allia's fighting ability. I based them on Fox.
For those of you who may not know the backstory about Fox the Wanderer, well....
________________________
After over one hundred years of being a rootless, wandering adventurer, Fox the Wanderer has decided to settle down.
A legendary adventurer whose name is known from Kara-Tur to the Moonshae Isles for his daring and exploits, this living legend has decided that he's had enough of living out of a pack and has decided to make a place for himself, intent on carving his own bit of order out of the trackless wilderness of the West. He has set his sights on the ruins of Dragonspear, with the dream of pushing out the bandits of the High Moor and rebuilding the keep into the home of his dreams.
This decision, naturally, creates both worry and intrigue in the West, for the appearance of a new kingdom on the trade road to Waterdeep cannot help but plunge Fox into the black depths of politics, and all the unsavory things that come with it.
Someone as old and well-seasoned as Fox has had time to make both many friends and many enemies. When word of the legendary wanderer's intent becomes known, both old friends and bitter enemies flock to the West to either aid him or kill him.
Fox the Wanderer is about to learn what happens when a long-toothed adventurer with a past longer than the history of some nations decides to settle down, and learn that just because he wants to settle down in one place, tired of seeking out adventure, well, sometimes adventure has ways of seeking out him.
Fox trades the boots of a wanderer for the mantle of a ruler, and discovers that sometimes playing the game of politics and being in one place for his enemies to find him can be even more exciting and dangerous than his former rootless existence.
It was a walk through the past to read through the original framework I did from The Fox and the Hawk, so much so that I think I might try to redo it.
So, I think that's what I'm gonna work on here and there when the next semester starts. After all, I won't have to do much backstory work and such on it.
You guys will get to see the original inspiration for Tarrin's appearance and Allia's fighting ability. I based them on Fox.
For those of you who may not know the backstory about Fox the Wanderer, well....
________________________
After over one hundred years of being a rootless, wandering adventurer, Fox the Wanderer has decided to settle down.
A legendary adventurer whose name is known from Kara-Tur to the Moonshae Isles for his daring and exploits, this living legend has decided that he's had enough of living out of a pack and has decided to make a place for himself, intent on carving his own bit of order out of the trackless wilderness of the West. He has set his sights on the ruins of Dragonspear, with the dream of pushing out the bandits of the High Moor and rebuilding the keep into the home of his dreams.
This decision, naturally, creates both worry and intrigue in the West, for the appearance of a new kingdom on the trade road to Waterdeep cannot help but plunge Fox into the black depths of politics, and all the unsavory things that come with it.
Someone as old and well-seasoned as Fox has had time to make both many friends and many enemies. When word of the legendary wanderer's intent becomes known, both old friends and bitter enemies flock to the West to either aid him or kill him.
Fox the Wanderer is about to learn what happens when a long-toothed adventurer with a past longer than the history of some nations decides to settle down, and learn that just because he wants to settle down in one place, tired of seeking out adventure, well, sometimes adventure has ways of seeking out him.
Fox trades the boots of a wanderer for the mantle of a ruler, and discovers that sometimes playing the game of politics and being in one place for his enemies to find him can be even more exciting and dangerous than his former rootless existence.