In most western myths, games (where nagas are evil) and e.g. by father Tolkien dragons are greedy, treacherous and usually evil. But on Sennadar dragons are very intelligent rarely evil species. So I wonder why there nagas are evil... (if dragons ain't).the_namer wrote:The Naga issue might be a result of many books and games portraying them as evil, as well as the traditional snake=bad concept, but I recall (though I'm no expert on the subject) eastern nagas being semi-divine but somewhat dangerous to mortals in general, though not truly malicious, with certain specific nagas actually evil.
If the cause of regeneration is close contact of Were-Kin with All, who for example doesn't want its creation to perish, then it would be understandable that in all Were-Kin enhanced regeneration is limited to hybrid form, most marked as (not natural) creation of All. Or maybe that is remaining "shadow" of original creation "spell", which gets active when the creation in question gets damaged and remakes wounded Were-Kin in its hybrid form (this explanation needs that Were-Kin were originally created in hybrid form; but that is quite probable).the_namer wrote:I've been thinking about the regeneration, and the closest I can get is that since Were-kin (or at least Were-cats, since I'm not as sure about the other species) are constantly in a limited contact with the All via their altered nature, the enhanced strength and regeneration sort of bleed through the connection. That makes some degree of sense, I think, but doesn't help with the pre/post Breaking part. Maybe Fel could clear up the issue?
This explanation would shift somewhat the explanation why magically enhanced weapons and silver (and maybe otherwordly material also) caused woulds do not regenerate: magic enhanction or silver severe somewhat contact with All, or the flow of shadows of original Druidic spell, not the magic coursing in Were body. But what it is about silver, that distinguishes it from other metals (common ones: iron, copper, bronze; precious ones: gold, platinum, mithrill)... what physical (or magical) characteristic makes it different... ?
It would also explain why unworked tools of nature (as most connected to All) and natural elements (acid, lightning, IIRC fire but I wonder why not cold for example) also cause damage: that [can be] because All notices the damage as coming from itself and stops trying to remake/heal wounded Were-creature. It needs to heal in normal way. But I wonder why Sorcery cannot heal those woulds: maybe All recognizes the wound made by silver/magic enhanced weapon/unworked tool of nature as it's feature, and "regenerate" the wound stopping unnatural healing attempts, allowing only human/animal speed natural healing. But then Druidic healing should work, I think.... Hmmmm...
Maybe I just should accept the facts at the face value: they are what they ware otherwise Were' would be too powerfull
